Wizards and Sorcerers and Mages of all kinds…
Magic is an integral part of almost every Advanced Fighting Fantasy game, and this book provides plenty of new magical options for Players and Director alike!
• Nine new Special Skills and Twelve new Talents
• New and Optional Magic rules
• New Oops and Critical tables
• Nine new Magical styles
• Thirty Seven new Wizardry Spells
• Four new Sorcery Spells
• Fourteen new Minor Magic cantrips
• Four new Enchantments
Requires the Advanced Fighting Fantasy 2e Rulebook
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